MetaFacts work from home study – [Highlights, MetaFacts Pulse Survey]

This TUPdate investigates and profiles working Americans who are working from home. With the COVID-19 pandemic and economic shifts taking place now, many are not technologically ready for a work-at-home or stay-at-home experience.

MetaFacts conducted a series of surveys during the periods March 26-30, 2020, and April 8, 2020.

The demographics of working from home

Working from home is in full swing for now. Although not all workers can or are working from home, those mostly use (not employer-provided) personal computing devices. They also favor consumer-oriented video communications platforms. Their purchase intentions are weak and mostly focused on backfilling the basics needed for working from home.

Two-thirds (64%) of online Americans who are employed or self-employed were working at home on April 8, 2020.

There are many Americans who aren’t. One in eight (12%) who were employed in February 2020 are not currently working.

Of those working from home, most are in upper socioeconomic groups.

More than three-fourths (78%) of adults in households with an income of $85,000 or more in the prior year are working from home. This is in stark contrast to the near-half levels among those with incomes of less than $50,000 per year.

Full-time employees and those who were already self-employed in a home-based business in February 2020 also had the highest work-at-home rates.

Computing Devices for Work

Most workers working from home are using their own personally-purchased products as their primary computing device. 58.2% of workers working from home as of April 8th, 2020 were using a personal device versus 41.8% who were using an employer-provided device.

Among Information Workers – defined for this study as those workers who were already using an employer-provided PC in February 2020 – 39.7% are using a personal device as their primary computing device for work.

Working from home means a mobile device, even though due to stay-at-home restrictions mobile tech workers can’t bring them to coffee cafés. Working from home is a new experience for many, and most homes don’t have a dedicated workspace, much less a dedicated desk for the new work-at-home worker. So, portability even with a home is helpful. Mobile devices – notebook PCs – are the primary computing device for Americans working as of April 8, 2020.

Video calling and conferencing by those working at home

Zoom has earned a lot of attention and users during the pandemic as a popular option for anyone online working at home seeking to connect by video with friends and family, as well as with coworkers and customers. Among workers working at home, Zoom is used most widely for work video calls and video conferences. Apple’s FaceTime is most widely used for personal video calls. For personal video conferences, Skype is slightly ahead of Zoom. For personal video calls, Apple’s FaceTime leads.

More broadly, Microsoft’s, Google’s, and Facebook’s combined video communications platforms reach the greatest share of at-home workers. Microsoft’s offerings – Skype, Meet Now, or Teams – taken together are used by the most at-home workers, slightly ahead of Google’s set of offerings – Hangouts, Duo or Meet. Facebook’s set is mostly used for personal video conferences or calls.

Planned Purchases

When we asked workers about their purchase plans for the next three months, no single technology was mentioned among one of ten workers.

Nearly as many workers have plans for tech products or services they will purchase with their own funds as expect to have bought by their employers.

Workers expect their employers to acquire collaboration software, such as Microsoft Teams, Slack, or even cloud-based collaboration tools. Workers also anticipate their employers to set up VPNs-Virtual Private Networks to help maintain the security of their communication with their workplace networks or computers. Third on most worker’s lists are an extra monitor/display and a desk, both items widely found in many workplaces.

From their own personal funds, workers plan to purchase a notebook PC, webcam, and extra monitor/display. (Presumably if their employer doesn’t come through). Other basics for replicating a work-at-home office include a headset or headphones, tablet (perhaps for working from the couch?), speakers, a chair, and a desk.

Employment and non-employment by demographics

Between February 2020 and April 8, 2020 (the date of this survey), the number of employed Americans dropped precipitously. Nationally, 88% of online adult Americans that were employed in February were still working by April 8, 2020, meaning that 12% were not. This share is generally in line with unemployment claims reported by the US Bureau of Labor Statistics. Both time periods include those working full-time, part-time, or self-employed.

The demographics about who was and was not still working shows a wide variation. Generally, fewer lower-income, part-time, and lesser-skilled workers are still working than were working in February.

The pandemic has currently affected some regions more than others. There are also regional differences in stay-at-home orders, those deemed essential, and those affected by business closures or layoffs. Among the major states, New York has the highest national percentage of non-workers, followed by New Jersey and California.

Occupation and working from home

Change in Employment from February to March 2020, by Occupation

Educational attainment and working from home

Primary Work Computing Device – February and March 2020

We asked two questions:

In February 2020, which computing device did you use as your primary work device?

While working at home, what is your primary computing device?

Benefits of working from home

Age of workers working from home

Household size for Americans working from home

Home Delivery Services for workers working at home

Definitions of terms used in this analysis

April 8 Workers – working full-time, part-time, or self-employed on April 8, 2020

March Workers – working full-time, part-time, or self-employed during March 2020

February Workers – working full-time, part-time, or self-employed during February 2020

Work from home – working from home as of the fielding date of the survey wave

Information workers – having had an employer-provided desktop PC in February 2020

About this TUPdate

The analysis in this TUPdate is based on results drawn from MetaFacts Pulse surveys conducted March 26-30, 2020 with 772 online adults, and conducted April 8, 2020, with 530 online adults, drawn to be representative of American online adults who were working full-time, part-time, or self-employed in February 2020.

Resources

Current TUP/Technology User Profile subscribers may request the supporting TUP information used for this analysis or for even deeper analysis. For more information about MetaFacts and subscribing to TUP, please contact MetaFacts.

Usage guidelines: This document may be freely shared within and outside your organization in its entirety and unaltered. To share or quote excerpts, please contact MetaFacts.

MetaFacts work from home study – Highlights [Pulse Survey]

Dan Ness, Principal Analyst, MetaFacts, April 9, 2020

This TUPdate investigates and profiles working Americans who are working from home. With the COVID-19 pandemic and economic shifts taking place now, many are not technologically ready for a work-at-home or stay-at-home experience.

MetaFacts conducted a series of surveys during the periods March 26-30, 2020, and April 8, 2020.

The demographics of working from home

Working from home is in full swing for now. Although not all workers can or are working from home, those who are mostly use (not employer-provided) personal computing devices. They also favor consumer-oriented video communications platforms. Their purchase intentions are weak, and mostly focused on backfilling the basics needed for working from home.

Two-thirds (64%) of online Americans who are employed or self-employed were working at home on April 8, 2020.

There are many Americans who aren’t. One in eight (12%) who were employed in February 2020 are not currently working.

Of those working from home, most are in upper socioeconomic groups.

More than three-fourths (78%) of adults in households with income of $85,000 or more in the prior year are working from home. This is in stark contrast to the near-half levels among those with incomes of less than $50,000 per year.

Full-time employees and those who were already self-employed in a home-based business in February 2020 also had the highest work-at-home rates.

Computing devices for work

Most workers working from home are using their own personally-purchased products as their primary computing device. 58.2% of workers working from home as of April 8th, 2020 were using a personal device versus 41.8% who were using an employer-provided device.

Among Information Workers – defined for this study as those workers who were already using an employer-provided PC in February 2020 – 39.7% are using a personal device as their primary computing device for work.

Working from home means a mobile device, even though due to stay-at-home restrictions mobile tech workers can’t bring them to coffee cafés. Working from home is a new experience for many, and most homes don’t have a dedicated workspace, much less a dedicated desk for the new work-at-home worker. So, portability even with a home is helpful. Mobile devices – notebook PCs – are the primary computing device for Americans working as of April 8, 2020.

Video calling and conferencing by those working at home

Zoom has earned a lot of attention and users during the pandemic as a popular option for anyone online working at home seeking to connect by video with friends and family, as well as with coworkers and customers. Among workers working at home, Zoom is used most widely for work video calls and video conferences. Apple’s FaceTime is most widely used for personal video calls. For personal video conferences, Skype is slightly ahead of Zoom. For personal video calls, Apple’s FaceTime leads.

More broadly, Microsoft’s, Google’s, and Facebook’s combined video communications platforms reach the greatest share of at-home workers. Microsoft’s offerings – Skype, Meet Now, or Teams – taken together are used by the most at-home workers, slightly ahead of Google’s set of offerings – Hangouts, Duo or Meet. Facebook’s set are mostly used for personal video conferences or calls.

Planned Purchases

When we asked workers about their purchase plans for the next three months, no single technology was mentioned among one-tenth of workers.

Nearly as many workers have plans for tech products or services they will purchase with their own funds as expect to have bought by their employers.

Workers expect their employers to acquire collaboration software, such as Microsoft Teams, Slack, or even cloud-based collaboration tools. Workers also anticipate their employers to set up VPNs-Virtual Private Networks to help maintain the security of their communication with their workplace networks or computers. Third on most worker’s list are an extra monitor/display and a desk, both items widely found in many workplaces.

From their own personal funds, workers plan to purchase a notebook PC, webcam, and extra monitor/display. (Presumably if their employer doesn’t come through). Other basics for replicating a work-at-home office include a headset or headphones, tablet (perhaps for working from the couch?), speakers, a chair, and a desk.

Employment and non-employment by demographics

Between February 2020 and April 8, 2020 (the date of this survey), the number of employed Americans dropped precipitously. Nationally, 88% of online adult Americans that were employed in February were still working by April 8, 2020, meaning that 12% were not. This share is generally in line with unemployment claims reported by the US Bureau of Labor Statistics. Both time periods include those working full-time, part-time, or self-employed.

The demographics about who was and was not still working shows a wide variation. Generally, fewer lower-income, part-time, and lesser-skilled workers are still working than were working in February.

The pandemic has currently affected some regions more than others. There are also regional differences in stay-at-home orders, those deemed essential, and those affected by business closures or layoffs. Among the major states, New York has the highest national percentage of non-workers, followed by New Jersey and California.

Occupation and working from home

Change in Employment from February to March 2020, by Occupation

Educational attainment and working from home

Primary Work Computing Device – February and March 2020

We asked two questions:

In February 2020, which computing device did you use as your primary work device?

While working at home, what is your primary computing device?

Benefits of working from home

Age of workers working from home

Household size for Americans working from home

Home delivery services for workers working at home

Definitions of terms used in this analysis

April 8 Workers – working full-time, part-time, or self-employed on April 8, 2020

March Workers – working full-time, part-time, or self-employed during March 2020

February Workers – working full-time, part-time, or self-employed during February 2020

Work from home – working from home as of the fielding date of the survey wave

Information workers – having had an employer-provided desktop PC in February 2020

About TUPdates

The analysis in this TUPdate is based on results drawn from MetaFacts Pulse surveys conducted March 26-30, 2020 with 772 online adults, and conducted April 8, 2020 with 530 online adults, drawn to be representative of American online adults who were working full-time, part-time, or self-employed in February 2020.

TUPdates feature analysis of current or essential technology topics. The research results showcase the TUP/Technology User Profile study, MetaFacts’ survey of a representative sample of online adults profiling the full market’s use of technology products and services. The current wave of TUP is TUP/Technology User Profile 2020, which is TUP’s 38th annual. TUPdates may also include results from previous waves of TUP.

Current subscribers may use the comprehensive TUP datasets to obtain even more results or tailor these results to fit their chosen segments, services, or products. As subscribers choose, they may use the TUP inquiry service, online interactive tools, or analysis previously published by MetaFacts.

On request, interested research professionals can receive complimentary updates through our periodic newsletter. These include MetaFAQs – brief answers to frequently asked questions about technology users – or TUPdates – analysis of current and essential technology industry topics. To subscribe, contact MetaFacts.

Usage guidelines: This document may be freely shared within and outside your organization in its entirety and unaltered. To share or quote excerpts, please contact MetaFacts.

Video calling and conferencing by those working at home [MetaFAQs]

Dan Ness, Principal Analyst, MetaFacts, April 8, 2020

Employees working at home have many options when it comes to staying in touch with coworkers and clients while working from home. With the sudden move to working from home, there was a sudden shift in market share. This MetaFAQs draws on the April 2020 MetaFacts Pulse Survey to identify which platforms employees have been using for their work-related and personal video communications, further split by video conferences versus video calls.

Continue reading “Video calling and conferencing by those working at home [MetaFAQs]”
Usage guidelines: This document may be freely shared within and outside your organization in its entirety and unaltered. To share or quote excerpts, please contact MetaFacts.

Home PC penetration update [TUPdate]

Dan Ness, Principal Analyst, MetaFacts, January 2, 2020

Home PC penetration is stable

Home PCs continue to be a feature of online Americans. Four out of five online American adults regularly use a home PC, and this share has remained unchanged from 2015 through 2019. This is based on results from the 2015 through 2019 waves of TUP/Technology User Profile.

Use of more than one home PC has also remained stable. Half of online adults use only one home PC, a rate that has only varied by three percent over five years. Similarly, the usage rate has remained the same for the use of two home PCs and for three or more home PCs. Neither are online Americans accumulating or letting go of home PCs.

Home PC use by age group

Across all age groups, most online Americans use only one home PC. Single home PC use is lowest among younger adults and highest among older adults. Use of two or more home PCs is hardly different by age group, ranging from 26% to 31%.

In 2015, the patterns were similar. Home PC usage among younger adults is slightly lower, at 28% of those age 18-24 in 2019, down from 25% in 2015, although this drop is not material.

Doubling and tripling up among the young

Home PC penetration has stayed strong while smartphone and tablet penetration has grown, especially among younger adults. In 2019, smartphone penetration is higher than home PC penetration among online adults age 54 and younger.  Tablet use is highest among adults age 25-44, strong users of all three devices.

Looking ahead

Habits die hard, and consumers hold onto some technology as a safeguard. Home PCs are likely to maintain their penetration levels for the next decade. However, TUP has already shown that home PCs have been losing their preeminence to smartphones as the primary device of choice for most activities. So, consumers will retain and replace home PCs as an insurance policy for those times when they are more convenient than either smartphones or tablets.

About TUPdates

TUPdates feature analysis of current or essential technology topics. The research results showcase the TUP/Technology User Profile study, MetaFacts’ survey of a representative sample of online adults profiling the full market’s use of technology products and services. The current wave of TUP is TUP/Technology User Profile 2020, which is TUP’s 38th annual. TUPdates may also include results from previous waves of TUP.

Current subscribers may use the comprehensive TUP datasets to obtain even more results or tailor these results to fit their chosen segments, services, or products. As subscribers choose, they may use the TUP inquiry service, online interactive tools, or analysis previously published by MetaFacts.

On request, interested research professionals can receive complimentary updates through our periodic newsletter. These include MetaFAQs – brief answers to frequently asked questions about technology users – or TUPdates – analysis of current and essential technology industry topics. To subscribe, contact MetaFacts.

Usage guidelines: This document may be freely shared within and outside your organization in its entirety and unaltered. To share or quote excerpts, please contact MetaFacts.

Game-playing trends – convenience gamers, dedicated gamers, and device-gamers [TUPdate]

Dan Ness, Principal Analyst, MetaFacts, November 15, 2019

Overview

Playing games is a regular activity for most adults whether using game consoles or gaming PCs, or any of their connected devices – mobile phones, tablets, or PCs.

Convenience Gamers – those using only a connected device to play games – has near-equal market penetration to Dedicated Gamers – users of game consoles or gaming PCs.

Device-Gamers – who use any of their connected devices – is a larger segment than either Dedicated Gamers or Convenience Gamers.

This TUPdate looks at the major trends of game-playing in the US and other countries, focusing on Convenience Gamers – the next tier of game-players beyond Dedicated Gamers. Also, it examines which types of devices are used the most or least for playing games. Further, it investigates whether younger adults play more or less than older ones, and differences in digital media use and subscriptions.

About TUPdates

TUPdates feature analysis of current or essential technology topics. The research results showcase the TUP/Technology User Profile study, MetaFacts’ survey of a representative sample of online adults profiling the full market’s use of technology products and services. The current wave of TUP is TUP/Technology User Profile 2020, which is TUP’s 38th annual. TUPdates may also include results from previous waves of TUP.

Current subscribers may use the comprehensive TUP datasets to obtain even more results or tailor these results to fit their chosen segments, services, or products. As subscribers choose, they may use the TUP inquiry service, online interactive tools, or analysis previously published by MetaFacts.

On request, interested research professionals can receive complimentary updates through our periodic newsletter. These include MetaFAQs – brief answers to frequently asked questions about technology users – or TUPdates – analysis of current and essential technology industry topics. To subscribe, contact MetaFacts.

Usage guidelines: This document may be freely shared within and outside your organization in its entirety and unaltered. To share or quote excerpts, please contact MetaFacts.

Game-playing trends – convenience gamers, dedicated gamers, and device-gamers [Highlights]

Overview

Playing games is a regular activity for most adults whether using game consoles or gaming PCs, or any of their connected devices – mobile phones, tablets, or PCs.

Convenience Gamers – those using only a connected device to play games – have near-equal market penetration to Dedicated Gamers – users of game consoles or gaming PCs.

Device-Gamers – who use any of their connected devices – is a larger segment than either Dedicated Gamers or Convenience Gamers.

This TUPdate looks at the major trends of game-playing in the US and other countries, focusing on Convenience Gamers – the next tier of game-players beyond Dedicated Gamers. Also, it examines which types of devices are used the most or least for playing games. Further, it investigates whether younger adults play more or less than older ones, and differences in digital media use and subscriptions.

About TUPdates

The analysis in this TUPdate is based on results drawn from the 2019 wave of TUP (Technology User Profile), which is TUP’s 37th continuous wave. Results from previous waves are also included where indicated. This survey-based study details the use of technology products by a carefully-selected and weighted set of respondents drawn to represent online adults.

On request, interested research professionals can receive complimentary updates through our periodic newsletter. These include MetaFAQs – brief answers to frequently asked questions – or TUPdates – analysis of current topics in the technology industry. To learn about subscribing to the TUP/Technology User Profile service, contact MetaFacts.

Usage guidelines: This document may be freely shared within and outside your organization in its entirety and unaltered. To share or quote excerpts, please contact MetaFacts.

Multi OS jugglers – finger foibles [TUPdate]

Dan Ness, Principal Analyst, MetaFacts, May 30, 2019

Finger foibles? Muscle memory? Most of us have done it – found our fingers fumbling for a key that isn’t on this keyboard, tapping a screen that’s not touch-sensitive, or expecting some function that’s not available on the device we’re using. Juggling devices across multiple operating system ecosystems can reveal our learned shortcuts and ingrained habits. And, a multi-OS experience affects most of us. More than two-thirds (69%) of online adults use two or more of the major operating systems – Windows, Android, iOS, or MacOS. Put another way, less than a third of online Americans use only one OS.

Who are these focused users who have chosen to stay within a single OS ecosystem, and how numerous are they? And, who are the flexible cross-platform savants who find a way to manage moving betwixt and between their collection of devices and ecosystems?

Who has the fanboys?

Microsoft Windows can rightly claim that they have the largest active base of dedicated fans. Over half (53%) of American adults who use a single OS are using Windows. As dedicated as they are, this group is relatively small, made up of only one in six (17%) online American adults.

This is based on TUP/Technology User Profile 2018, conducted among 7,521 online adults.

Those only using Apple iOS are fewer in number. Among single-OS users, they number just over one-fourth (28%). This is less than one in ten American adults, at 9%.

Even smaller is the hardy band of Android-only users, at one-sixth (17%) of single-US users and 5% of American adults.

What do the the flexible use?

Among the 69% of online American adults that use multiple OS ecosystems, Microsoft Windows is the most prevalent, with over half (57%) of online adults, and 83% of those who use more than one OS. So, anyone hoping to reach a broader market needs to seriously include Windows in their target platforms.

Those using Apple iOS or Google Android and nearly anything else are nearly equal in number. Just over half (53%) of those using multiple platforms are using Google Android, and slightly under half (48%) are using Apple iOS devices.

Which OS has the highest fan concentration?

If it’s not enough to have the greatest number of dedicated fans, their concentration matters. Microsoft Windows has the highest share of its users that are solely focused on devices with the OS ecosystem. Almost one fourth (23%) of Windows users only use Windows devices. Apple’s iOS has nearly the same level of fandom. Twenty-one percent of iOS users only use iOS devices, whether iPhones or iPads. Android has the lowest level of concentration, with only 13% that only use Android devices.

Who are the fanboys and flexible?

At first glance, its notable that the single-OS users are older than multi-OS jugglers. The median age of a single-US user is 50 years and that of a multi-OS user is 41. This difference is supported by the dominance of Windows PC users and Android Smartphone/Tablet users – older than their multi-OS counterparts. The median age of Windows-only users is 55, a baker’s dozen more years older than the median age of 42 for those using Windows along with any other major OS.

Are platforms used differently?

The smartphone is the device of choice for nearly every type activity by multiple-OS users and single-OS users, with a few exceptions. Those who use Windows as their single OS primarily use a tower desktop for most of their activities. Also, those using multiple operating systems choose a tower desktop for their cloud storage/sharing activities.

Looking ahead

Although there are cross-platform apps that span OS ecosystems, many of them behave differently from platform to platform. Even small differences stymie users who are looking for a smooth experience across their devices, and especially doesn’t help those with a strong finger memory. Developers face a perennial Procrustean dilemma – either uniquely optimizing for each platform or offering an identical, if somehow substandard, experience.

High cross-platform compatibility is the nearest thing to the elusive “killer app” or “silver bullet”. OS ecosystems will be helped mostly by apps that offer enough functionality to entice users, yet not quite enough compatibility to lose the ecosystem’s unique cachet.

About TUPdates

TUPdates feature analysis of current or essential technology topics. The research results showcase the TUP/Technology User Profile study, MetaFacts’ survey of a representative sample of online adults profiling the full market’s use of technology products and services. The current wave of TUP is TUP/Technology User Profile 2020, which is TUP’s 38th annual. TUPdates may also include results from previous waves of TUP.

Current subscribers may use the comprehensive TUP datasets to obtain even more results or tailor these results to fit their chosen segments, services, or products. As subscribers choose, they may use the TUP inquiry service, online interactive tools, or analysis previously published by MetaFacts.

On request, interested research professionals can receive complimentary updates through our periodic newsletter. These include MetaFAQs – brief answers to frequently asked questions about technology users – or TUPdates – analysis of current and essential technology industry topics. To subscribe, contact MetaFacts.

Usage guidelines: This document may be freely shared within and outside your organization in its entirety and unaltered. To share or quote excerpts, please contact MetaFacts.